Guild withdraw limitations

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Guild withdraw limitations

Postby Death Incarnate » 21 Jul 2009, 23:36

im going to explain why this option was added. This isnt really a debate though as its an option that is in. I will explain what it is and what its for and how people can use it.

Players cannot withdraw anything from the guild if they have too many items on them. you can use the excuse for weight or whatever you want... but you cant withdraw when you have more than 4 weapons in your personal inventory or when you have more than 4 pcs of armor in your inventory.. or 4 jewelry in your inventory or 50 ores and herbs.

the max you can carry is limited by the space in your packs for each area. but if you have more than 4 of these equipment or more than 50 materials you have to either put some back into the guild or sell them on the market or to the shop. if you have 5 weapons in your inventory you can pull out armor or jewelry or materials so long as you are not too high in those catagories as well.

you can carry as many as can fill your backpack which means in herbs thats pretty much unlimited... however you cant pull out over so many from the guild at a time.

Supporters can pull out double what non supporters can

that means 8 each of equipment and 100 materials.

Now you might think what the heck... thats lame.. but.

Doing this allows people not to haord items and force them to share stuff with other guild members. The game is about working togeather. If you dont trust the people in your guild then either see about kicking them out (if your a guild leader) or in worst case scenerio... find another guild or start your own.

also if you notice people can hold as many ores of the same type in thier inventory as they want... some people had over 500 pcs of ore and herbs. this makes them either sell or place said items in the guild. With them stuffing thier pockets they dont have to put them in the guild and as such the guild is not forced to expand its holdings. this of course is not fair to others as then they can hoard and save all that money in thier pockets.

To be blunt and honest people are getting too high too fast in the game. this should hopefully slow some of the rapid climbing. this doesnt penalize them as others are slowed just as much as the people who raise rapidly.. As well as people were saying that supporter was not worth getting as it had no impact on them since they concentrated on crafting. Now it does help them out as it doubles the quantity of the stuff they can hold. Now if they buy supporter they get a benifit from it even when they dont fight but concentrate on crafting.
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Re: Guild withdraw limitations

Postby Barbe Rouge » 21 Jul 2009, 23:52

very clear..now I understand all and why it is in the game...but I dont thing its a necessary thing.

thanks
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Re: Guild withdraw limitations

Postby Grimalkin » 23 Jul 2009, 00:08

How does creating this rule create cooperation??
4 pieces of armor I can carry before I can no longer withdraw from the guild.
So I can't hold 1 backup piece of equipment for each armor position! and act as an enchanter, alchemist, carver for a guild. (maybe I won't join a guild then?)
So if I'm a weaponsmith for the guild and our armory is close to full (not because there are a bunch of lame items there but to try to cover the range of strengths in the guild) I'm stuck I can't deposit more than a few. I can't carry more than 3 or I can't withdraw a weapon.
Oh I know I'll put some on the market. Even more lame. The market is already full of pages of completely useless items. There is no type of sort I can do on the market so if someone does want to use it they have to go through page after page of item. (again rule makes things worse not better)
Lets say that people in the guild play at different times so the herbalist can deposit a days worth of enchanting components but the enchanter can't withdraw it all at once when they come online. This blocks up the materials space in the guild. (Again how does this improve cooperation?)

If you think people are growing too fast increase the times to do things that are growing too fast.
You want subscribers give them reduced times.

Don't penalize players for being industrious or wanting to work together.

2 of the 3 things I like about the game are questing for items and helping my guildmates. (new rule will make me decide between the two)

If you're concerned about people abusing guild privileges tag all items that go into the guild and if they are sold the money goes into the guild bank.

Grim
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Re: Guild withdraw limitations

Postby Death Incarnate » 23 Jul 2009, 03:07

Grimalkin wrote:How does creating this rule create cooperation??


it makes guilds work as a unit instead of single individuals. People dont hoard items and as such others in the guild can actually use the items and such that would otherwise be unavailable.

Grimalkin wrote:4 pieces of armor I can carry before I can no longer withdraw from the guild.
So I can't hold 1 backup piece of equipment for each armor position! and act as an enchanter, alchemist, carver for a guild. (maybe I won't join a guild then?)


guilds might want to get supporters for stat boosters.. solves that problem. or they work one piece at a time while putting any extra stuff in the guild. if there is no room in the guild try and expand.

Grimalkin wrote:So if I'm a weaponsmith for the guild and our armory is close to full (not because there are a bunch of lame items there but to try to cover the range of strengths in the guild) I'm stuck I can't deposit more than a few. I can't carry more than 3 or I can't withdraw a weapon.


You can always get supporter status... or get your guild to expand the rooms. Expanding the rooms for the first while isnt expensive. The guild I am in has level 14 rooms so far. its not that bad. People holding onto everything they can does not get the guild to grow. Especially since there is no need to since people dont put stuff in the guild.

Grimalkin wrote:Oh I know I'll put some on the market. Even more lame. The market is already full of pages of completely useless items. There is no type of sort I can do on the market so if someone does want to use it they have to go through page after page of item. (again rule makes things worse not better)


there is a sort coming. a search engine is being put into place. Solves that problem.

Grimalkin wrote:Lets say that people in the guild play at different times so the herbalist can deposit a days worth of enchanting components but the enchanter can't withdraw it all at once when they come online. This blocks up the materials space in the guild. (Again how does this improve cooperation?)


EXPAND THE GUILD HOLDINGS!!! I dont see why this is such a hard thing to fathom. Also if thats the case then communication should be happening. How many do you need... oh 100.. that means a non supporter can pull out half... if its that much of a problem to leave 50 materials in there then expand the room. I am at level 25 for materials in our guild store room for materials. Not that hard to get to there. Maybe talk to your guild leader about it and get people to donate.

This is the way its going to be. There are more additions coming so please wait till everything is in place before passing judgement.
If you need to contact me, please do so in the game.
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